Editor’s note: This article from the Cocos-BCX Research Institute, the daily planet unauthorized release.
Block chain + game, this combination was given a lot of thought of new technology and the most active flow entrance, its development can make people reverie.
Technology innovation, from the traditional Internet to mobile Internet transformation process in the Games will undoubtedly enjoy the first dividend. Similarly, when the blockchain air strikes, block chain games have become the scene of practitioners have been repeatedly proposition.
According to ChinaJoy, Cocos-BCX and DappReview jointly issued the “2018 and the INBBlockchain block chain industry white paper” shows that over the past 20 years, the game industry as a sunrise industry has maintained a rapid growth. At present, the game industry a total of 580 million users, of which 550 million Webpage Game Mobile Games users, 260 million users, 160 million users of the end of the tour. The market size of 250 billion yuan, of which 116 billion 100 million yuan Mobile Games, the end of the tour Webpage Game 64 billion 900 million yuan, 15 billion 600 million yuan, about 50 billion yuan in overseas markets.
In addition to facing traffic curing — 2017 years two oligopoly market share as high as 76.2%, the 95.8% share in the new market, almost monopolized the market growth opportunities, and policies are not clear, the game industry is also facing the rise of short video entertainment, snatch user energy problems. Under this background, small game makers was off the high, or face the reality to become giants, content providers, or put up the shutters.
There the blockchain has brought a turning point for this process. Because of the natural financial attributes, the blockchain users are willing to pay high group, provides space for mining game ARPU. Combined with the development of the game industry chain block is early, the ecological pattern has not yet been determined, compared with the traditional game market, the later is more favorable and fair. One representative, such as EOS from August 10th to October 30 during the day, a total of 123 DApp line, total water about 8 billion 200 million yuan.
To promote the development of the game industry chain blocks in order to understand and better, Cocos-BCX in the Cocos engine in to participate in the national tour salon salon staff conducted a sample survey, at present, the Cocos engine customers all over the world 203 countries and regions of the 1 million 300 thousand game developers, global coverage of over 800 million game player. The research results can be obtained based on the salon, the following reference data: 85% practitioners interested in the blockchain game, but 34% practitioners do not know how to profit, I do not know how to cut the industry 22%.
Staff for programmers, game developers accounted for the most
Cocos national tour salon salon scene features based on industry ecology, the most for game developers, accounting for 45%, followed by individual developers, accounting for 24%. From the perspective of personal identity, the scene for most programmers, accounting for 55%, followed by business, accounting for 18%.
Figure 1: staff industry ecological distribution
Figure 2: staff personal identity distribution
Participate in the distribution of Cocos salon reasons, 44% of people choose to “listen to what the innovation and progress of technology, 23% of people choose to” listen to industry trends, there is no better development “,” know some partners, Cocos and team communication “accounted for 18% and 9% respectively.
Figure 3: staff objective distribution
61% practitioners believe that the block chain is the virtual currency, 25% do not understand completely
In the survey, staff can be found to understand the blockchain is not optimistic. A total of 61% of the people think that block chain is the virtual currency, 25% said they did not understand, think the blockchain is far away from them, only 14% of people choose very well.
Figure 4: cognitive personnel arrived at the scene to block chain distribution
Staff understanding of the game is also not optimistic about the chain block. Only 8% people play such as encryption cat block chain game, there are 7% people chose not interested, still adhere to the traditional game.
Figure 5: cognitive staff to block chain game distribution
The block chain can bring what changes for the game, 33% staff chose new profit opportunities coming, 17% think the blockchain game is only a kind of new game types, 11% chose to block chain is small and medium-sized developers welfare.
Figure 6: staff to block chain in the game distribution function of cognition
34% practitioners do not know how to profit, I do not know how to cut the industry 22%
In the staff’s eyes, do not know how to block chain game profit model is not clear, commercial (34%) is the biggest obstacles to enter the game industry chain blocks, and do not know how to cut accounted for 22%, ranked second.
Figure 7: staff concerns about the blockchain game development distribution
In the research results, a staff said: “the blockchain game not understand, if we can show the blockchain game’s prospect, recommend some profit model, okay.”
Cocos-BCX pointed out that the four stage block chain game development in the white paper, respectively using homogeneous assets as settlement stage, game coin game coins and props convertible stage, game rules and key chain operation stage game on the whole chain operation stage.
This is consistent with the personnel expect Cocos-BCX can bring change in, “you most like Cocos-BCX to bring you what kind of information in question, there are 29% people choose how to use Cocos-BCX development block chain game, 26% chose the block chain to help the game profit.
Figure 8: staff most want to get that information from Cocos-BCX on the distribution of attitude
Can be seen from the above information, even if most of the developers for the blockchain interest in the game, but the uncertainty of earnings is the main problem facing many blockchain game developers. In this regard, a new idea is that the contract data and asset data were stored, the real assets back to the game player and support, assets mortgage, pawn, leasing and other circulation mode.
For example, a war game, operators can be weapon forging, maintenance of the place by operating lease to the game player, game player, game player and even by hiring another game player. The operator is pumped into the game player can hire each other’s equipment etc.. When the benefit belongs to the game player will place, game player will spontaneously run better, even to promote spontaneous games, for themselves, but also for the game to pull the new flow.
As mentioned earlier, the block chain game brings the opportunity for the door is not closed, but I do not know how to cut into the bureau to businesses and developers, the development process is not a closed door, cooperation of all parties, choose to provide game engine; visualization, scripting and data driven development tools; block chain system for high performance applications; support block chain game development solution is not a shortcut. Bear markets need more sleep, developers is the unsung hero of this industry.